The problem with gamifying life | The Gray Area - February 9, 2026 -
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When we play games — board games, video games, any kind of game — something magical happens. Games allow us to explore, to create little worlds where we can be different versions of ourselves. But when we turn life into a game — where we have to get the best grade, or the most money, or the most “likes” — then games stop being fun. Why is that?
This week Sean speaks with philosopher C. Thi Nguyen about what a game really is, the difference between playing for enjoyment and playing to win, and why games lose their magic when the stakes become real.
Thi argues that the things we value in life are increasingly captured by grades and likes and downloads and step counts and a thousand other metrics that quietly rewrite what we want and what we think makes us happy.
Host: Sean Illing (@SeanIlling)
Guest: C. Thi Nguyen, author of The Score
00:00 Intro
00:38 What is a game?
09:18 Playing a game for fun vs. playing to win
10:09 Why “gamifying” life isn't fun
24:26 Metrics and “value capture”
27:57 Metrics can reshape how we see ourselves
33:58 Why metrics aren't proxies for everything we care about
42:13 Deciding when metrics matter and when they don't
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